Looking for feelings in the art direction process
A behind-the-scenes look at the exploring art direction further and the evolving process of building a speculative world.
This is how I build worlds with Illustrations
Notes on designing a visual language and the project meets people for the first time
Thousand Arms in December
It’s not “resolved” yet, but it finally feels honest now.
By god there are September Updates
A project that takes shape slowly and spontaneously.
Thousand Arms | Project Update
A do over of the front end along with massive story updates.
Thousand Arms | VizDev Log
Visual development updates for the Theater and some illustrations.
PRAJNA | Character Design | 04
Visual development though character design
PRAJNA | Character Sketch | 03
Character designs and sketchbook
Picking Plums | Illustration
Sketches and thumbnails for Picking Plums.
Now half ashes burn | Visual Development
Illustration style exploration using a blend of 2D and 3D for the Thousand Arms of Buddha.
