Designing a Speculative Port for All Will Rise
Notes on designing a speculative harbour. How I approached environment design, balancing history, chaos, and believability in a speculative world.
Studio fArts from March: Between Movement and Meaning
A studio update on worldbuilding, art direction, calm marketing, and the strange feeling of building something that may or may not matter.
Then 1,200 People Said ‘Yes’
A first Kickstarter, 1,200 people, and the strange feeling of it actually working.
Calm Marketing for Artists
What I learned after studying 100+ hours of marketing while trying to grow a design studio. A slower approach to building trust and audience online.
Making of All Will Rise — Explorations & Visual Development
Inside the making of All Will Rise, a climate-focused strategy game. A behind-the-scenes look at concept art, inspiration and visual development.
Studio F/ARTs from February
EyeMyth, Kickstarter, Building in Public and lots of other updates
How to write like a Super Villain
And how not to bore people with interesting work. A shameless artist learns to write "engaging content".
Studio F/ARTs from January
The making of a shameless artist
2026 and the invisible present
When life throws lemons make that pickle you fool
Studio F/ARTs from December
Bye Bye 2025! What a pleasant surprise you have been :)
